Welcome Parents, GREAT NEWS!
Curiositas Announces New After- School Classes at Springhurst Elementary School!
Curious-on-Hudson is excited to bring in these new enrichment programs starting in January! These programs focus on STEAM (science, technology, engineering, arts and math) enrichment in an engaging, skill-based program.
ONLINE REGISTRATION will open Thursday, December 13, @ 12:00 noon.
Registration is on a first-come, first-served basis.
If you have questions, please call Curious-on-Hudson at 914-274-8205.
Days and Times:
This program starts the week of January 15, 2019. Classes take place immediately following dismissal at the times indicated. Each class runs for eight (8) sessions. Classes run from 2:45– 3:45 for grades 1-2 and 3:15-4:15 for grades 3-5.
In Ice Age Exploration, students explore a fascinating phase of evolutionary history; one complete with the beasts that ruled the earth at that time like the saber-toothed cat, which had seven-inch fangs, the wild and woolly mammoths, and six-foot-tall ground sloths. Through experiments and projects students explore glacial ice forms and how they shaped the planet. This class introduces students to the history of the planet and how what they see around them was influenced by events that happened long ago.
Design Challenge : Space Adventures
All design challenge classes focus on planning before projects can begin. Theses challenges use the engineering design process as a strategy for solving problems. This take mixes randomly assigned roles in a fantasy world to challenge students to create solutions for survival in this randomized criteria. Working in teams, they have to solve problems of creating a peaceful, sustainable, enjoyable “world” while addressing the random needs and preferences of their combined characters. Students first create the fantasy world and then build a working model.
Intro To Robotics
This class introduces students to basic robotics and programming using platforms such as Ozobots™, LEGO™and Edison™programmable robots. Beginning with simple instructions using optical bar codes and scanning, students learn to program devices to follow instructions.
Curious Engineer: Environmental Science
In the Environmental Sciences unit, projects will focus on the key elements of the environment: air and water, water and energy systems, and innovative ways to reduce waste through clever use of materials. In each class we will conduct a small-scale experiment to learn how these challenges are being examined by engineers and how we can innovate to solve these challenges, such as how to clean up an oil spill, build a super-dome from ultra-light materials and use solar energy to create a heat source.
Robotic Design Challenge
If you like learning how robotics work in our beginner and programming class, you’ll like taking it up a level by solving a weekly design challenge using robotics. Instructors will assign a weekly challenge to a small group of students and they must work together to get their devices to solve that challenge by programming a solution. This class teaches a design based thinking challenge as well as programming using a robotics interface.
Toy Makers Workshop
A “MAKER” style class where the emphasis is on clever use of everyday items to teach principals of physics through fun, take home projects. The class is inspired by Arwind Gupta’s “Toys from Trash: Hands on Science” program. Learn more about Arwind Gupta here: https://www.youtube.com/
Beginner Creative Technologist
A “MAKER” style class that uses electronic components, such as circuits, small motors, magnets, batteries, small LED bulbs, and other parts to produce fun take-home projects. This class relies on raw, up cycled and recycled materials and teaches the basics of electricity and circuits.
Students in this class will get an in-depth look at how games are conceived and created by conceptualizing their own games in a game planning document. They will consider environment, characters, attributes, strategy, obstacles and challenges while considering what makes popular games successful. This class spend more time focusing on how video games are designed and built; it is an excellent way to teach the type of work game designers do when they create a video game. In addition to planning their games, students will then execute their own game design in Scratch. The class should end with each student having some example of their game design as well as a documented game plan.