Welcome Parents, GREAT NEWS!
Announcing Four New After- School Classes from Curious-on-Hudson at Irvington Main Street School!
Curious-on-Hudson is excited to bring in these new enrichment programs starting in October! These programs focus on STEAM (science, technology, engineering, arts and math) enrichment in an engaging, skill-based program.
ONLINE REGISTRATION OPENS September 4, 2018 @ 9:00 am. Registration is on a first-come, first-served basis.
If you have questions, please call Curious-on-Hudson at 914-274-8205 or email us @ [email protected]
Days and Times:
Classes take place immediately following dismissal at the times indicated (3:30-4:30 PM). Each class runs for eight (8) sessions. Click below on the register button for a complete list of session dates.
Please go to the following link to access the full registration system.
Curious Engineer: Ancient Science & Engineering
In this section of the Curious Engineer series, students examine the major scientific discoveries of Greek and Roman societies as well as Middle East, Asia, Mayan and Aztec civilizations. The class allows students to understand how structures we associate with these civilizations were built without modern tools and technologies and the class investigates some of the greatest scientific and engineering discoveries of these civilizations. Students mostly work on individual take-home projects in this class but in some situations, a group project may be assigned (depending on access to space in the facility). Sample projects include a Viking ship model, reconstruction models of the pyramids, astronomy and time-keeping devices. This class has a strong science theme integrated with social and cultural themes.
Learn to code using the curriculum of code.org, a leading online developer of programs for educators. This class will introduce or refresh basic ideas such as repeat loops and events. Students will develop their understanding of algorithms, nested loops, while loops, conditionals, and events. Lessons on digital citizenship are also included. This course is crafted to build a strong foundation of basic concepts before opening up to a wide range of new and exciting topics.
Robotics & Programming
This class teaches students the basics of robotics and programming using platforms such as Ozobots™, LEGO™and Edison™programmable robots. Beginning with simple instructions using optical barcodes and scanning, students learn to program devices to follow coding instructions. As the class progresses, students build on their knowledge and learn how to program their devices using a software interface on a computer.
Hands-on, project based learning module for STEAM classes for grades 3-5. Involves topics in chemistry, physics, engineering, computing & technology, and life sciences. Each class involves an open challenge to solve and a project to complete. Each class has a driving question to solve through inquiry and solution design. Exploration and experimentation are celebrated in this class. This curriculum is based on NGSS standards.